Toolbar

Showing posts with label Biomechanics. Show all posts
Showing posts with label Biomechanics. Show all posts

Friday, 1 October 2021

KihonMechanics #8 | Shuto-uke on Nekoashi-dachi - MechEng Concept for Blocks

#karate #martialarts #combatsports #mechanics #engineering #kihon #defence #blocks

Facebook.com/KarateZad | KarateZad YouTube

Content:

Opening 00:00 00:47
Part 1 - Stance Structure 01:08
Part 2 - Single-side Shuto-uke Koshi-kaiten on Nekoashi-dachi 02:35
Part 3 - Stepping Forward on Nekoashi-dachi 03:32
Closing 06:00


Previous Videos:

KihonMechanics #7 | Training Shuto-uke - MechEng Concept for Blocks
KarateFitness | Koshi-kaiten Heiko-dachi
KihonMechanics #6 | Mechanical Engineering Concept for Fast and Strong Karate Blocks (Shuto-uke)
KarateDiscourse #4 | Olympics Karate Bad for Karate? Dispelling mistaken criticisms

Thursday, 29 April 2021

KihonMechanics #5 | The Straight Punch - Why & How [Part 3 of 3]

@05:20 - Whether this method is specifically Kanazawa's method or Shotokan in general, or certain ryuha/styles, I'm uncertain. If you do know do let me know in the comment section

Part 1 of 3: youtu.be/MlO6VlGgylM
Part 2 of 3: youtu.be/RFMRo1htRg8
Part 3 of 3: youtu.be/-rGQaHwzK04

Facebook.com/KarateZad | KarateZad YouTube

Steps of practice:

  1. Structure
  2. Practice Extension & Retraction only (without wrist rotation).
  3. Practice Wrist Rotation only (without elbow rotation)
  4. Sequence
  5. Connect
  6. Combine

Previous Videos:
KihonMechanics #5 | The Straight Punch - Why & How [Part 2 of 3]
KihonMechanics #5 | The Straight Punch - Why & How [Part 1 of 3]
KihonMechanics #4 | Combining the Koshi/Hips with Tsuki/Punch

Wednesday, 28 April 2021

KihonMechanics #5 | The Straight Punch - Why & How [Part 2 of 3]

Part 1 of 3: youtu.be/MlO6VlGgylM
Part 2 of 3: youtu.be/RFMRo1htRg8
Part 3 of 3: youtu.be/-rGQaHwzK04

Facebook.com/KarateZad | KarateZad YouTube

Getting the structure:

  1. Hold your forearm in front of your face and fist pointed up.
  2. Relax (drop) your shoulders.
  3. Hold a fist, and turn the wrist to face the palm forwards.
  4. Drop your fist down and forward until the arm is straightened.
  5. Pull back the other hand to a Hiki-te
  6. Drop (relax) your shoulders again. 
  7. Ensure the first two knuckles are the outermost part of the fist.

The shoulder has the greatest range of motion in the human body, but this sacrifices stability as a joint. Its is a comprised of a ball and socket joint with three moving bones. The three bones to consider:

  1. Humerus (upper arm bone)
  2. Scapula (shoulder baled)
  3. Clavicle (collar bone)

Previous Videos:
KihonMechanics #4 | Combining the Koshi/Hips with Tsuki/Punch
KihonMechanics #5 | The Straight Punch - Why & How [Part 1 of 3]
Next Videos:
KihonMechanics #5 | The Straight Punch - Why & How [Part 3 of 3]

Tuesday, 27 April 2021

KihonMechanics #5 | The Straight Punch - Why & How [Part 1 of 3]

Part 1 of 3: youtu.be/MlO6VlGgylM
Part 2 of 3: youtu.be/RFMRo1htRg8
Part 3 of 3: youtu.be/-rGQaHwzK04

Facebook.com/KarateZad | KarateZad YouTube

There are four main reasons for using the hips.

  1. wrist takes impact only from lengthwise into your forearm from the face of the knuckles
  2. point of impact at first two knuckles; not fore-knuckles
  3. condition your knuckles and wrists to take heavy impacts
  4. do not block with your backfists

Previous Videos:
KihonMechanics #4 | Combining the Koshi/Hips with Tsuki/Punch

Next Videos:
KihonMechanics #5 | The Straight Punch - Why & How [Part 2 of 3]
KihonMechanics #5 | The Straight Punch - Why & How [Part 3 of 3]

Wednesday, 17 February 2021

KihonMechanics #4 | Combining the Koshi/Hips with Tsuki/Punch

Facebook.com/KarateZad | KarateZad YouTube

This video continues off from the previous video to combine the following components.

  1. The extending forward of and pulling back of the arm's. That is the Tsuki, or the punch.
  2. The rotation of the hips on Zenkutsu-dachi.

Three stages of training:

  1. Sequence - perform one component after another with a pause in between
  2. Connect - No dissipation of Hip Momentum; Hip drives the arm
  3. Combine - both components starts as well as ends at the same time

Previous Videos: KihonMechanics #3 | Training the Koshi/Hips on Zenkutsu-dachi [1of2]
KihonMechanics #3 | Training the Koshi/Hips on Zenkutsu-dachi [2of2]
Next Video:
KihonMechanics #5 | The Straight Punch - Discussion & Training